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Writing Java Programs |
If you want to learn about writing Java programs in a linear fashion, start at the first lesson listed in this Table Of Contents and walk your way through the lessons and pages of the "book". Each page has Next and Previous links at the bottom that guide you through the pages in the order listed here.
- Object-Oriented Programming Concepts: A Primer
- The Anatomy of a Java Application
- The Nuts and Bolts of the Java Language
- Objects, Classes, and Interfaces
- The Life Cycle of an Object
- Creating Your Own Classes
- Declaring a Member Variable
- A Variable's Type
- A Variable's Name
- Other Variable Declaration Components
- Writing Methods
- The Method Declaration
- Returning a Value from a Method
- A Method's Name
- Other Method Declaration Stuff
- Summary of A Method Declaration
- The Method Body
- Subclasses, Superclasses, and Inheritance
- Creating and Using Interfaces
- The String and StringBuffer Classes
- Command Line Arguments
- Threads of Control
- What Are Threads?
- A Simple Thread Example
- Thread Attributes
- Multithreaded Programs
- Synchronizing Threads
- Fairness, Starvation, and Deadlock
- Summary
- Input and Output Streams
- Your First Encounter with I/O in Java
- Overview of java.io's Input and Output Streams
- Using Input and Output Streams
- Working with Filtered Streams
- Handling Errors using Exceptions
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Writing Java Programs |